RONIN NFT Parameters
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Last updated
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
Last updated
There are three main types of parameters for RONIN NFT:
1. Basic Parameters
The most basic parameters RONIN possesses
2. Main Parameters
Parameters that mainly affect the game
3. Other Parameters
Parameters other than those listed above
These are the most basic parameters each RONIN possesses.
The main basic parameters are as follows
RONIN ID
A numeric ID uniquely assigned to RONIN
Brand Name
Parameter present if the holder was named by the naming function (RONIN branding)
Type
Type is determined depending on each RONIN's FACE(See below)
Type Group
It is determined by type, and compatibility in battle exists
RONIN Rank
An indicator of the current strength of RONIN. There are six RONIN ranks: S, A, B, C, D, and E. Freshly minted RONINs start at rank E. The higher ranks are designed to be fewer in number, making higher ranked RONIN NFTs that much rarer and more prestigious. It is based on the RONIN ranking in the TRIALS battle function “Matchups” and is updated weekly.
2-1. Parts
Parts that make up the RONIN's body. The type and skills of the RONIN change depending on the type of parts
2-2. Battle Parameters
Parameters related to the battle
2-3. Shu-Ha-Ri
A special effect that is triggered at a certain probability during battle The special effect triggered with a certain probability by meeting specific conditions during battles
2-4. Personalities
One personality parameter that each RONIN always has
RONIN consists of the following four parts, and each part is tied to various skills.
RONIN's body type will become the type of RONIN itself.
HEAD
Leader Skill
BODY
Advanced Skill
BACK
Standard Skill
TAIL
Basic Skill
Shu-Ha-Ri refers to special effects that are triggered during battle.
It provides special effects which are not available with normal skills; When activated, it has a variety of effects.
Each player possesses a “Shu-Ha-Ri Gauge” during battles, and the total amount of each player's gauge depends on the amount of the “opponent's” maximum deck HP.
A QTE(mini-game) is triggered when the gauge reaches 50% and the conditions for activation of each Shu-Ha-Ri effect are met.\
If the QTE (mini-game) is successfully completed, players can trigger their Shu-Ha-Ri effect. The timing of the activation of Shu-Ha-Ri is as follows and more:
Immediately before the action
Immediately after being hit by an attack
Immediately after RONIN is defeated
RONIN may also have two Shu-Ha-Ri effects of the same type, with the second one having a higher probability of activation. When a RONIN succeeds in a QTE and the Shu-Ha-Ri effect is activated, it will be promoted to “SHIN Shu-Ha-Ri” with a certain probability.\
When promoted to “SHIN Shu-Ha-Ri”, the player will gain an additional effect that significantly increases all parameters except HP and speed for one turn.
Other parameters mainly shows each RONIN's activity history. Other parameters are as follows:
RONIN Categories
There are three categories: PARENT, CHILD, and COLLABO. See below the table for details (*1).
Breed Counts
Breed Counts show the number of times it has been bred.
Proficiency P
Points accumulated in PROXY RONIN for winning battles in the “Arena” battle function of TRIALS. A ranking is assigned for each period and is reset at the time of the period tally.
Proficiency Levels
A parameter that is added to the RONIN NFT at the time of period tally based on the ranking position of Proficiency P. Required for rank advancement; compared to RONIN rank being a measure of current strength in a matchup, proficiency is a measure of RONIN's long-term span of strength in the arena.
Grades
A parameter that can be set according to Proficiency Levels. When the Proficiency Level exceeds the threshold set for each rank, promotion is possible (*2). When promoted, the appearance of the RONIN changes (affects both NFT/PROXY).
*1: There are three types of RONIN categories.
PARENT
RONIN minted by SOL gacha. It can be parented with the breeding feature.
CHILD
RONIN minted by SOL breed. It has parent's genetic information as a result of the breed. CHILD cannot be used for breeding.
COLLAB
RONIN was created from the origin of a collaborative project.
*2: Skill levels for each level are as follows:
0
0~99
1
100~499
2
500~999
3
1000~2499
4
2500~4999
5
5000~