Monetisation
Anything on this page is subject to change throughout the development progress of the game. We will thoroughly test and validate any feature before it goes live.
TOKYO RONINS will be monetized with different revenue streams as follows:
Continuous NFT sales
Revenue from in-game purchases
2.5% fee on trading equipment on a secondary market applied to $TKR. 35% of it goes to the Company and 65% of it going to Treasury
Collection of 5% of tokens as a Tournament fee on buy-ins
Revenue from in-game purchases
TOKYO RONINS has an in-game shop where players currently can buy non-NFT items. In the future they will also be able to purchase NFT items using either TKR or Fiat currencies.
It will have more in-game goods in the future for players to buy and use in the game. Those goods won't always interact directly with the blockchain part of things.
Trading fee
This one is easier to illustrate with an example:
Player 1 paid, for example, 45 $TKR to buy an NFT character from Player 2 Player 2 received 45 - (45 * 2.5%) = 43.875 $TKR The company takes (1.125 * 35%) = 0.39375 $TKR (1.125 * 65%) = 0.73125 $TKR end up in the Treasury
Tournaments fee
There will be competitions in the game where contestants will have to have buy-in in tokens to enter. We will take a commission from each buy-in, and all the rest will form a pool prize for a tournament.
Treasury Funds
A part of the non-staked Treasury $TKR will be moved towards the Playing Rewards pool to refill it to keep rewarding skilled players for succeeding in the game.
These funds will be also used for other activities that are necessary and beneficial for the growth and success of the whole ecosystem.
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